Authors
David Dunn, Cary Tippets, Kent Torell, Petr Kellnhofer, Kaan Akşit, Piotr Didyk, Karol Myszkowski, David Luebke, Henry Fuchs
Publication date
2017/4
Journal
🎖️IEEE Transactions on Visualization and Computer Graphics
Volume
23
Issue
4
Pages
1322-1331
Publisher
IEEE
Description
Accommodative depth cues, a wide field of view, and ever-higher resolutions all present major hardware design challenges for near-eye displays. Optimizing a design to overcome one of these challenges typically leads to a trade-off in the others. We tackle this problem by introducing an all-in-one solution - a new wide field of view, gaze-tracked near-eye display for augmented reality applications. The key component of our solution is the use of a single see-through, varifocal deformable membrane mirror for each eye reflecting a display. They are controlled by airtight cavities and change the effective focal power to present a virtual image at a target depth plane which is determined by the gaze tracker. The benefits of using the membranes include wide field of view (100° diagonal) and fast depth switching (from 20 cm to infinity within 300 ms). Our subjective experiment verifies the prototype and demonstrates its …
Total citations
201720182019202020212022202320241124374122222111
Scholar articles
D Dunn, C Tippets, K Torell, P Kellnhofer, K Akşit… - IEEE transactions on visualization and computer …, 2017