Authors
Franck Cassez, Alexandre David, Emmanuel Fleury, Kim G Larsen, Didier Lime
Publication date
2005
Conference
CONCUR 2005–Concurrency Theory: 16th International Conference, CONCUR 2005, San Francisco, CA, USA, August 23-26, 2005. Proceedings 16
Pages
66-80
Publisher
Springer Berlin Heidelberg
Description
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties
The algorithm we propose is a symbolic extension of the on-the-fly algorithm suggested by Liu & Smolka [15] for linear-time model-checking of finite-state systems. Being on-the-fly, the symbolic algorithm may terminate long before having explored the entire state-space. Also the individual steps of the algorithm are carried out efficiently by the use of so-called zones as the underlying data structure.
Various optimizations of the basic symbolic algorithm are proposed as well as methods for obtaining time-optimal winning strategies (for reachability games). Extensive evaluation of an experimental implementation of the algorithm yields very encouraging performance results.
Total citations
2005200620072008200920102011201220132014201520162017201820192020202120222023202431220162320312737261621202121201820166
Scholar articles
F Cassez, A David, E Fleury, KG Larsen, D Lime - … Theory: 16th International Conference, CONCUR 2005 …, 2005