Authors
Han Oh, Yo-Sung Ho
Publication date
2006
Conference
Advances in Image and Video Technology: First Pacific Rim Symposium, PSIVT 2006, Hsinchu, Taiwan, December 10-13, 2006. Proceedings 1
Pages
898-907
Publisher
Springer Berlin Heidelberg
Description
Three-dimensional television systems using depth-image-based rendering techniques are attractive in recent years. In those systems, a monoscopic two-dimensional texture video and its associated depth map sequence are transmitted. In order to utilize transmission bandwidth and storage space efficiently, the depth map sequence should be compressed as well as the texture video. Among previous works for depth map sequence coding, H.264 has shown the best performance; however, it has some disadvantages of requiring long encoding time and high encoder cost. In this paper, we propose a new coding structure for depth map coding with H.264 so as to reduce encoding time significantly while maintaining high compression efficiency. Instead of estimating motion vectors directly in the depth map, we generate candidate motion modes by exploiting motion information of the corresponding texture …
Total citations
200520062007200820092010201120122013201420152016201720182019202020212022202320241148121520161710488133054145
Scholar articles