Authors
Gwo-Jen Hwang, Po-Han Wu, Chi-Chang Chen, Nien-Ting Tu
Publication date
2016/11/16
Journal
Interactive Learning Environments
Volume
24
Issue
8
Pages
1895-1906
Publisher
Routledge
Description
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive gaming approach is proposed to support AR-based learning activities conducted in real-world contexts. An experiment has been conducted on an elementary school ecology course to explore the effectiveness of the proposed approach in comparison with the conventional AR-based mobile learning approach in field trips. The experimental results show that the AR-based gaming approach can improve not only students' learning attitudes, but also their learning performance on the field trip. Accordingly, discussions and some suggestions for future work are provided.
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