Authors
Nikolaos Bakalos, Ioannis Rallis, Nikolaos Doulamis, Anastasios Doulamis, Athanasios Voulodimos, Vassilios Vescoukis
Publication date
2020/4/27
Journal
IEEE computer graphics and applications
Volume
40
Issue
4
Pages
26-38
Publisher
IEEE
Description
Serious games are receiving increasing attention in the field of cultural heritage (CH) applications. A special field of CH and education is intangible cultural heritage and particularly dance. Machine learning (ML) tools are necessary elements for the success of a serious game platform since they introduce intelligence in processing and analysis of users’ interactivity. ML provides intelligent scoring and monitoring capabilities of the user's progress in a serious game platform. In this article, we introduce a deep learning model for motion primitive classification. The model combines a convolutional processing layer with a bidirectional analysis module. This way, RGB information is efficiently handled by the hierarchies of convolutions, while the bidirectional properties of a long short term memory (LSTM) model are retained. The resulting convolutionally enhanced bidirectional LSTM (CEBi-LSTM) architecture is less …
Total citations
2020202120222023202412531
Scholar articles
N Bakalos, I Rallis, N Doulamis, A Doulamis… - IEEE computer graphics and applications, 2020