Authors
Nobuyuki Umetani, Yuki Koyama, Ryan Schmidt, Takeo Igarashi
Publication date
2014/7/27
Journal
ACM Transactions on Graphics (TOG)
Volume
33
Issue
4
Pages
1-10
Publisher
ACM
Description
This paper introduces novel interactive techniques for designing original hand-launched free-flight glider airplanes which can actually fly. The aerodynamic properties of a glider aircraft depend on their shape, imposing significant design constraints. We present a compact and efficient representation of glider aerodynamics that can be fit to real-world conditions using a data-driven method. To do so, we acquire a sample set of glider flight trajectories using a video camera and the system learns a nonlinear relationship between forces on the wing and wing shape. Our acquisition system is much simpler to construct than a wind tunnel, but using it we can efficiently discover a wing model for simple gliding aircraft. Our resulting model can handle general free-form wing shapes and yet agrees sufficiently well with the acquired airplane flight trajectories. Based on this compact aerodynamics model, we present a design …
Total citations
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Scholar articles
N Umetani, Y Koyama, R Schmidt, T Igarashi - ACM Transactions on Graphics (TOG), 2014