Authors
Muhammad Amin, Abdallah Tubaishat, Feras Al-Obeidat, Babar Shah, Muzamil Karamat
Publication date
2022/9/1
Journal
Computers and Electrical Engineering
Volume
102
Pages
108277
Publisher
Pergamon
Description
In video games, neurofeedback via Electroencephalogram (EEG) has emerged as a method for treating attention deficit, alongside preventative measures such as behavioral therapy. By 2020–21, the Neuro-Gaming industry has reached USD 6.29 billion. As a remedy to attention deficit and to take advantage of the ever-growing EEG-based gaming industry, this research work presents the design and implementation of an EEG-controlled 2D game built in the Unity 3D game engine. Our research includes steps like dataset creation, training the learning algorithms, classification, and deciding on those results in the designed game whether to shoot a target or not. We read signals from the Neurosky sensor, user orientation, and linear acceleration. We pre-process them via transforms into a processed input for various learning algorithms. The results are then exported to the game engine and used in the game. In …
Total citations
Scholar articles