Authors
Jan F Hatlen
Publication date
2012
Journal
Greek and Roman games in the computer age
Pages
175-203
Publisher
Trondheim, Akademika Pub
Description
Computer and console games are now an important part of many students’ lives, and for many of them such games are the most important media of history. The possibility of learning something from computer games has been indicated by many scholars, included some in this volume (further comments on this matter will be made below). Here I intend to focus mainly on how students experience and consume history by playing this and similar games, and what sort of “history” the game Rome: Total War (2004) mediates. While other studies, which I return to, have focused on the games and media itself, my object of study is the students. Their views and reflections on games and history will be discussed in relation to studies on games, gamers and the potential that games have as an educa-
Total citations
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Scholar articles
JF Hatlen - Greek and Roman games in the computer age, 2012