Authors
Tiancheng Sun, Zexiang Xu, Xiuming Zhang, Sean Fanello, Christoph Rhemann, Paul Debevec, Yun-Ta Tsai, Jonathan T Barron, Ravi Ramamoorthi
Publication date
2020/11/26
Journal
ACM Transactions on Graphics (TOG)
Volume
39
Issue
6
Pages
1-12
Publisher
ACM
Description
The light stage has been widely used in computer graphics for the past two decades, primarily to enable the relighting of human faces. By capturing the appearance of the human subject under different light sources, one obtains the light transport matrix of that subject, which enables image-based relighting in novel environments. However, due to the finite number of lights in the stage, the light transport matrix only represents a sparse sampling on the entire sphere. As a consequence, relighting the subject with a point light or a directional source that does not coincide exactly with one of the lights in the stage requires interpolation and resampling the images corresponding to nearby lights, and this leads to ghosting shadows, aliased specularities, and other artifacts. To ameliorate these artifacts and produce better results under arbitrary high-frequency lighting, this paper proposes a learning-based solution for the …
Total citations
202020212022202320241159178
Scholar articles
T Sun, Z Xu, X Zhang, S Fanello, C Rhemann… - ACM Transactions on Graphics (TOG), 2020