Authors
Byron Reeves, Nilam Ram, Thomas N Robinson, James J Cummings, C Lee Giles, Jennifer Pan, Agnese Chiatti, MJ Cho, Katie Roehrick, Xiao Yang, Anupriya Gagneja, Miriam Brinberg, Daniel Muise, Yingdan Lu, Mufan Luo, Andrew Fitzgerald, Leo Yeykelis
Publication date
2021/3/4
Journal
Human–Computer Interaction
Volume
36
Issue
2
Pages
150-201
Publisher
Taylor & Francis
Description
Digital experiences capture an increasingly large part of life, making them a preferred, if not required, method to describe and theorize about human behavior. Digital media also shape behavior by enabling people to switch between different content easily, and create unique threads of experiences that pass quickly through numerous information categories. Current methods of recording digital experiences provide only partial reconstructions of digital lives that weave – often within seconds – among multiple applications, locations, functions, and media. We describe an end-to-end system for capturing and analyzing the “screenome” of life in media, i.e., the record of individual experiences represented as a sequence of screens that people view and interact with over time. The system includes software that collects screenshots, extracts text and images, and allows searching of a screenshot database. We discuss how …
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