Authors
Paolo Ciancarini, Gian Piero Favini
Publication date
2010
Conference
Advances in Computer Games: 12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009. Revised Papers 12
Pages
136-145
Publisher
Springer Berlin Heidelberg
Description
Retrograde analysis is a tool for reconstructing a game tree starting from its leaves; with these techniques one can solve specific subsets of a complex game, achieving optimal play in these situations, for example a chess endgame. Position values can then be stored in “tablebases” for instant access, as is the norm in professional chess programs. While this technique is supposed to be only used in games of perfect information, this paper shows that retrograde analysis can be applied to certain Kriegspiel (invisible chess) endgames, such as King and Rook versus King. Using brute force and a suitable data representation, one can achieve perfect play, with perfection meaning fastest checkmate in the worst case and without making any assumptions on the opponent.
Total citations
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Scholar articles
P Ciancarini, GP Favini - Advances in Computer Games: 12th International …, 2010