Authors
Maheshya Weerasinghe
Publication date
2021/9/27
Book
Adjunct Publication of the 23rd International Conference on Mobile Human-Computer Interaction
Pages
1-4
Description
Experiential learning is the process of learning through experience or more specifically “learning through reflection on doing”. These experiences can be simulated in Extended Reality (XR) systems– interactive environments generated by computer technology combining real and virtual worlds. Such systems have shown to be excellent tools for providing guidance to teach different skills and activities. In this research, we introduce a comprehensive design space grounded in (i) XR technologies, and (ii) theoretical underpinnings of experiential learning and guidance. We use this design space to describe key design decisions in prior work and elucidate existing gaps. Employing the design space, we intend to build an adaptive, personalised instructional guidance system in XR, which offers various levels of guidance that adapt to users’ learning progress. We utilise the Kolb’s experiential learning cycle considering …
Total citations
20222023202442
Scholar articles
M Weerasinghe - Adjunct Publication of the 23rd International …, 2021