Authors
Maheshya Weerasinghe, Aaron Quigley, Klen Čopič Pucihar, Alice Toniolo, Angela Miguel, Matjaž Kljun
Publication date
2022/9/1
Journal
IEEE Transactions on Visualization and Computer Graphics
Volume
28
Issue
11
Pages
3737-3747
Publisher
IEEE
Description
Experiential learning (ExL) is the process of learning through experience or more specifically “learning through reflection on doing”. In this paper, we propose a simulation of these experiences, in Augmented Reality (AR), addressing the problem of language learning. Such systems provide an excellent setting to support “adaptive guidance”, in a digital form, within a real environment. Adaptive guidance allows the instructions and learning content to be customised for the individual learner, thus creating a unique learning experience. We developed an adaptive guidance AR system for language learning, we call Arigatō (Augmented Reality Instructional Guidance & Tailored Omniverse), which offers immediate assistance, resources specific to the learner's needs, manipulation of these resources, and relevant feedback. Considering guidance, we employ this prototype to investigate the effect of the amount of guidance …
Total citations
202220232024344
Scholar articles
M Weerasinghe, A Quigley, KČ Pucihar, A Toniolo… - IEEE Transactions on Visualization and Computer …, 2022