Authors
Cathie Marache-Francisco 1 2, Éric Brangier 2
Publication date
2015
Journal
Travail humain
Pages
165-189
Publisher
Cairn/Cairn
Description
Gamification deals with new human-machine interaction design practices. It consists of elements which are inspired from videogames, with the hope that this relationship which is designed to be more hedonic, engaging and motivating, will lead to positive changes within human-machine interactions, especially when applied to work practices and productivity matters. In this article, we present a synthesis of that notion, paralleled with ergonomics, concerning its definition and its design. We first draw a definition from the gamification literature. It can be considered as the use of game elements in generally digital non-gaming systems which are adapted to the users’ profiles in order to generate motivation and engagement, with a focus on pleasurable experiences, even fun ones. We also mention the context of emergence of gamification. We then define and illustrate gamification design. Afterwards, this paper highlights …
Total citations
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Scholar articles
C Marache-Francisco 1 2, É Brangier 2 - Travail humain, 2015