Authors
Kori Inkpen, Rena Upitis, Maria Klawe, Joan Lawry, Ann Anderson, Mutindi Ndunda, Kamran Sedighian, Steve Leroux, David Hsu
Publication date
1993/12/1
Publisher
University of British Columbia, Department of Computer Science
Description
Electronic Games for Education in Math and Science (E-GEMS) is a large-scale research project designed to increase the proportion of children who enjoy learning and mastering mathematical concepts through the use of electronic games. This paper describes one piece of research that examines how girls interact within an electronic games environment. Three interrelated questions are addressed in this paper: What interest do girls show in electronic games when the games are presented in an informal learning environment? How do girls play and watch others play? How does the presence of others in the immediate vicinity influence the ways that girls play?
Total citations
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