Authors
Yan Li, Tianshu Wang, Heung-Yeung Shum
Publication date
2002/7/1
Book
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Pages
465-472
Description
In this paper, we describe a novel technique, called motion texture, for synthesizing complex human-figure motion (e.g., dancing) that is statistically similar to the original motion captured data. We define motion texture as a set of motion textons and their distribution, which characterize the stochastic and dynamic nature of the captured motion. Specifically, a motion texton is modeled by a linear dynamic system (LDS) while the texton distribution is represented by a transition matrix indicating how likely each texton is switched to another. We have designed a maximum likelihood algorithm to learn the motion textons and their relationship from the captured dance motion. The learnt motion texture can then be used to generate new animations automatically and/or edit animation sequences interactively. Most interestingly, motion texture can be manipulated at different levels, either by changing the fine details of a specific …
Total citations
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Scholar articles
Y Li, T Wang, HY Shum - Proceedings of the 29th annual conference on …, 2002