Authors
Lin Liang, Ce Liu, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum
Publication date
2001/7/1
Journal
ACM Transactions on Graphics (ToG)
Volume
20
Issue
3
Pages
127-150
Publisher
ACM
Description
We present an algorithm for synthesizing textures from an input sample. This patch-based sampling algorithm is fast and it makes high-quality texture synthesis a real-time process. For generating textures of the same size and comparable quality, patch-based sampling is orders of magnitude faster than existing algorithms. The patch-based sampling algorithm works well for a wide variety of textures ranging from regular to stochastic. By sampling patches according to a nonparametric estimation of the local conditional MRF density function, we avoid mismatching features across patch boundaries. We also experimented with documented cases for which pixel-based nonparametric sampling algorithms cease to be effective but our algorithm continues to work well.
Total citations
Scholar articles
L Liang, C Liu, YQ Xu, B Guo, HY Shum - ACM Transactions on Graphics (ToG), 2001