Authors
Adarsh Kowdle, Christoph Rhemann, Sean Fanello, Andrea Tagliasacchi, Jonathan Taylor, Philip Davidson, Mingsong Dou, Kaiwen Guo, Cem Keskin, Sameh Khamis, David Kim, Danhang Tang, Vladimir Tankovich, Julien Valentin, Shahram Izadi
Publication date
2018/12/4
Journal
ACM Transactions on Graphics (TOG)
Volume
37
Issue
6
Pages
1-14
Publisher
ACM
Description
The advent of consumer depth cameras has incited the development of a new cohort of algorithms tackling challenging computer vision problems. The primary reason is that depth provides direct geometric information that is largely invariant to texture and illumination. As such, substantial progress has been made in human and object pose estimation, 3D reconstruction and simultaneous localization and mapping. Most of these algorithms naturally benefit from the ability to accurately track the pose of an object or scene of interest from one frame to the next. However, commercially available depth sensors (typically running at 30fps) can allow for large inter-frame motions to occur that make such tracking problematic. A high frame rate depth camera would thus greatly ameliorate these issues, and further increase the tractability of these computer vision problems. Nonetheless, the depth accuracy of recent systems for …
Total citations
2018201920202021202220231791465
Scholar articles
A Kowdle, C Rhemann, S Fanello, A Tagliasacchi… - ACM Transactions on Graphics (TOG), 2018