Authors
Scott S Fisher, Steve Anderson, Susana Ruiz, Michael Naimark, Perry Hoberman, Mark Bolas, Richard Weinberg
Publication date
2005/3/22
Conference
Stereoscopic Displays and Virtual Reality Systems XII
Volume
5664
Pages
626-632
Publisher
SPIE
Description
For most of the past 100 years, cinema has been the premier medium for defining and expressing relations to the visible world. However, cinematic spectacles delivered in darkened theaters are predicated on a denial of both the body and the physical surroundings of the spectators who are watching it. To overcome these deficiencies, filmmakers have historically turned to narrative, seducing audiences with compelling stories and providing realistic characters with whom to identify. This paper describes several research projects in interactive panoramic cinema that attempt to sidestep the narrative preoccupations of conventional cinema and instead are based on notions of space, movement and embodied spectatorship rather than traditional storytelling. Example projects include interactive works developed with the use of a unique 360 degree camera and editing system, and also development of panoramic imagery …
Total citations
20062007200820092010201120122013201420153121
Scholar articles
SS Fisher, S Anderson, S Ruiz, M Naimark… - Stereoscopic Displays and Virtual Reality Systems XII, 2005