Authors
Michele Colledanchise, Petter Ögren
Publication date
2014/9/14
Conference
2014 IEEE/RSJ International Conference on Intelligent Robots and Systems
Pages
1482-1488
Publisher
IEEE
Description
Behavior Trees (BTs) have become a popular framework for designing controllers of in-game opponents in the computer gaming industry. In this paper, we formalize and analyze the reasons behind the success of the BTs using standard tools of robot control theory, focusing on how properties such as robustness and safety are addressed in a modular way. In particular, we show how these key properties can be traced back to the ideas of subsumption and sequential compositions of robot behaviors. Thus BTs can be seen as a recent addition to a long research effort towards increasing modularity, robustness and safety of robot control software. To illustrate the use of BTs, we provide a set of solutions to example problems.
Total citations
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Scholar articles
M Colledanchise, P Ögren - 2014 IEEE/RSJ International Conference on Intelligent …, 2014