Authors
Ángel Torres-Toukoumidis, Isidro Marín-Gutiérrez, Andrea De-Santis
Publication date
2021/12/15
Source
Bellaterra journal of teaching & learning language & literature
Volume
14
Issue
3
Pages
e940-e940
Description
The Internet is a learning space that encourages new educational practices in which the use of media becomes a form of literacy. Learners in the 21st century have grown up with the Internet, new media and games which have revolutionized the way they interact and learn. Recognizing serious games, simulation and gamification as the main trends applied in the field of education, this article develops its theoretical involvement in media literacy, showing how digital mediatization is including games in its teaching-learning ecosystem. Through a meta-analysis based on the systematic review of scientific literature, it is concluded that the incorporation of playful experiences in media literacy is generated mainly in formal education where it is possible to promote collaborative activities which have impact on the creative development of students.
Total citations
2023202461
Scholar articles
Á Torres-Toukoumidis, I Marín-Gutiérrez, A De-Santis - Bellaterra journal of teaching & learning language & …, 2021
I Marín Gutiérrez, Á Torres-Toukoumidis, A De Santis - Bellaterra: journal of teaching and learning language …, 2021