Authors
Volker Blanz, Thomas Vetter
Publication date
2023/8/1
Book
Seminal Graphics Papers: Pushing the Boundaries, Volume 2
Pages
157-164
Description
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly through an intuitive user interface. Users are assisted in two key problems of computer aided face modeling. First, new face images or new 3D face models can be registered automatically by computing dense one-to-one correspondence to an internal face model. Second, the approach regulates the naturalness of modeled faces avoiding faces with an ''unlikely'' appearance
Starting from an example set of 3D face models, we derive a morphable face model by transforming the shape and texture of the examples into a vector space representation. New faces and expressions can be modeled by forming linear combinations of the prototypes. Shape and texture constraints derived from the statistics of our example faces are used to guide manual …
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Scholar articles
V Blanz, T Vetter - Seminal Graphics Papers: Pushing the Boundaries …, 2023