Authors
Augusto Garcia-Agundez, Christian Reuter, Hagen Becker, Robert Konrad, Polona Caserman, André Miede, Stefan Göbel
Publication date
2019/12/1
Journal
Games for health journal
Volume
8
Issue
6
Pages
439-444
Publisher
Mary Ann Liebert, Inc., publishers
Description
Objective: The goal of this contribution is to develop a classifier able to determine if cybersickness (CS) has occurred after immersion in a virtual reality (VR) scenario, based on a combination of biosignals and game parameters.
Methods: We collected electrocardiographic, electrooculographic, respiratory, and skin conductivity data from a total of 66 participants. In addition, we also captured relevant game parameters such as avatar linear and angular speed as well as acceleration, head movements, and on-screen collisions. The data were collected while the participants were in a 10-minute VR experience, which was developed in Unity. The experience forced rotation and lateral movements upon the participants to provoke CS. A baseline was captured during a first simple scenario. The data were then split in per-level, per-60-second, and per-30-second windows. Furthermore, participants filled a pre- and …
Total citations
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Scholar articles