Authors
Muhannad Quwaider, Abdullah Alabed, Rehab Duwairi
Publication date
2019/1/1
Journal
Procedia Computer Science
Volume
151
Pages
575-582
Publisher
Elsevier
Description
The great popularity of video games and their ability to make players indulge, the turnout of players to play video games dramatically led to transforming the video game industry from the entertainment side to be involved in most other areas in the life. Examples of these areas are education, entertainment and promoting social relationships. Some studies find out that there is a relationship between the video games and the player’s behavior. However, there are another studies denied this kind of relationship. In this paper, we will explore these two types of studies in two aspects. First, we will study what kind of skills or reactions that the player will earn after playing kind of games. These reactions can be explicit or implicit and positive or negative reactions such as development, improving social relationships, enhance the problem solving skills or violence, aggression, anxiety or stressful reaction. In the second part of …
Total citations
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Scholar articles
M Quwaider, A Alabed, R Duwairi - Procedia Computer Science, 2019