Authors
Symeon Retalis, Terpsi Korpa, Chistos Skaloumpakas, Michalis Boloudakis, Maria Kourakli, Ioannis Altanis, Foteini Siameri, Pinelopi Papadopoulou, Fenia Lytra, Panagiota Pervanidou
Publication date
2014/10/1
Journal
European Conference on Games Based Learning
Volume
2
Pages
469
Publisher
Academic Conferences International Limited
Description
The recent trend in digital games is tightly linked to the natural user interaction technologies that make use of the affordances of sensors like the Microsoft Kinect camera. The Kinect camera detects user's body movements and gestures, which means that the full body becomes the controller. Lately, there is a tremendous interest in developing Kinect educational games. In this paper, we present the innovative Kinems learning games which have been developed for helping children with learning disabilities such as autism, dyspraxia and ADHD improve their skills. The paper contains the outcomes of a recent study, which was to investigate and measure the Kinems learning effectiveness. The research hypotheses were examined through an educational intervention that lasted about one month and was implemented with 11 children with ADHD of 4-8 years old. The study was conducted at the premises of the ADHD …
Total citations
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Scholar articles
S Retalis, T Korpa, C Skaloumpakas, M Boloudakis… - European Conference on Games Based Learning, 2014