Authors
Gen Nishida, Ignacio Garcia-Dorado, Daniel G Aliaga, Bedrich Benes, Adrien Bousseau
Publication date
2016/7/11
Journal
ACM Transactions on Graphics (TOG)
Volume
35
Issue
4
Pages
1-11
Publisher
ACM
Description
3D modeling remains a notoriously difficult task for novices despite significant research effort to provide intuitive and automated systems. We tackle this problem by combining the strengths of two popular domains: sketch-based modeling and procedural modeling. On the one hand, sketch-based modeling exploits our ability to draw but requires detailed, unambiguous drawings to achieve complex models. On the other hand, procedural modeling automates the creation of precise and detailed geometry but requires the tedious definition and parameterization of procedural models. Our system uses a collection of simple procedural grammars, called snippets, as building blocks to turn sketches into realistic 3D models. We use a machine learning approach to solve the inverse problem of finding the procedural model that best explains a user sketch. We use non-photorealistic rendering to generate artificial data for …
Total citations
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Scholar articles
G Nishida, I Garcia-Dorado, DG Aliaga, B Benes… - ACM Transactions on Graphics (TOG), 2016