Authors
Emmanuel Iarussi, David Bommes, Adrien Bousseau
Publication date
2015/5/8
Journal
ACM Transactions on Graphics (TOG)
Volume
34
Issue
3
Pages
1-16
Publisher
ACM
Description
Designers frequently draw curvature lines to convey bending of smooth surfaces in concept sketches. We present a method to extrapolate curvature lines in a rough concept sketch, recovering the intended 3D curvature field and surface normal at each pixel of the sketch. This 3D information allows to enrich the sketch with 3D-looking shading and texturing.
We first introduce the concept of regularized curvature lines that model the lines designers draw over curved surfaces, encompassing curvature lines and their extension as geodesics over flat or umbilical regions. We build on this concept to define the orthogonal cross field that assigns two regularized curvature lines to each point of a 3D surface. Our algorithm first estimates the projection of this cross field in the drawing, which is nonorthogonal due to foreshortening. We formulate this estimation as a scattered interpolation of the strokes drawn in the sketch, which …
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Scholar articles
E Iarussi, D Bommes, A Bousseau - ACM Transactions on Graphics (TOG), 2015