Authors
Adrien Bousseau, Fabrice Neyret, Joëlle Thollot, David Salesin
Publication date
2007/7/29
Journal
ACM Transactions on Graphics (ToG)
Volume
26
Issue
3
Pages
104-es
Publisher
ACM
Description
In this paper, we present a method for creating watercolor-like animation, starting from video as input. The method involves two main steps: applying textures that simulate a watercolor appearance; and creating a simplified, abstracted version of the video to which the texturing operations are applied. Both of these steps are subject to highly visible temporal artifacts, so the primary technical contributions of the paper are extensions of previous methods for texturing and abstraction to provide temporal coherence when applied to video sequences. To maintain coherence for textures, we employ texture advection along lines of optical flow. We furthermore extend previous approaches by incorporating advection in both forward and reverse directions through the video, which allows for minimal texture distortion, particularly in areas of disocclusion that are otherwise highly problematic. To maintain coherence for …
Total citations
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Scholar articles
A Bousseau, F Neyret, J Thollot, D Salesin - ACM Transactions on Graphics (ToG), 2007