Authors
Hao Pan
Publication date
2021
Conference
AIIDE Workshops
Description
In this paper we deal with the pathfinding problem in Real Time Strategy (RTS) games with partial observability for Artificial Intelligence (AI) agents. We first propose a Bootstrap JPS algorithm to perform pathfinding efficiently alongside a routine to preprocess terrain features. We then establish a grid system to learn map features systematically considering both mobile and immobile units. Utilizing the learned map features, we employ a waypoint-based pathfinding technique to navigate pathfinding agents away from threats efficiently. Using maps from a few established RTS games, we demonstrate the performance of our pathfinding framework and compare it with a few alternative approaches.
Total citations
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