Authors
Masato Hori, Takeki Iseri, Kazutoshi Fujikawa, Shinji Shimojo, Hideo Miyahara
Publication date
2001/8/26
Conference
2001 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing (IEEE Cat. No. 01CH37233)
Volume
1
Pages
200-203
Publisher
IEEE
Description
This paper discusses the scalability issues of networked virtual environments (net-VEs). A most important problem of net-VEs is that the performance of the system is remarkably deteriorated when users increase in number. To solve this problem, we proposed two methods. The first method tries to equalize the load in each server by dynamically adjusting the size of the space managed by each server. The second method tries to reduce the amount of operations by changing the size of a management unit of the virtual space. To evaluate the proposed methods, we developed a multiple-server networked game called "CittaTron". Through several experiments, we show the effectiveness of our proposed method.
Total citations
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Scholar articles
M Hori, T Iseri, K Fujikawa, S Shimojo, H Miyahara - 2001 IEEE Pacific Rim Conference on …, 2001