Authors
Iyyakutti Iyappan Ganapathi, Sajid Javed, Robert Bob Fisher, Naoufel Werghi
Publication date
2022/5/26
Conference
2022 8th International Conference on Virtual Reality (ICVR)
Pages
363-369
Publisher
IEEE
Description
Textures in 3D meshes represent intrinsic surface properties and are essential for various applications, including retrieval, segmentation, and classification. However, it is distinct from other types of 3D object analysis. The primary objective is to capture the surface variations induced by multiple textures. While numerous classical approaches are published in the literature, only a few work directly on 3D meshes. Given the versatility of graph representations, we propose a graph learning-based approach for classifying the texture of each facet in a 3D mesh. First, a three-dimensional mesh is transformed into a graph structure in which every node is a facet of a given mesh. Further, each facet is described by a feature vector computed utilizing the neighboring facets within a radius and their geometric properties. The graph structure is then fed into a graph neural network, classifying each node as a texture or non-textured …
Total citations
202220232024232
Scholar articles
II Ganapathi, S Javed, RB Fisher, N Werghi - 2022 8th International Conference on Virtual Reality …, 2022