Authors
Theresa M Fleming, Colleen Cheek, Sally N Merry, Hiran Thabrew, Heather Bridgman, Karolina Stasiak, Matthew Shepherd, Yael Perry, Sarah Hetrick
Publication date
2014/12/1
Source
Revista de Psicopatología y Psicología Clínica
Volume
19
Issue
3
Description
Serious games (computerised interventions which utilise gaming for serious purposes) have been shown to support improved outcomes in several health conditions. We aimed to review evidence regarding serious games for depression. We undertook electronic searches of PsycInfo, EMBASE and Medline, using terms relevant to computer games and depression. We included fulltext articles published in English in peer-reviewed literature since 2000, where the intervention was designed to treat or prevent depression and which included pre-and post-intervention measurement of depression. Nine studies relating to a total of six interventions met inclusion criteria. Most studies were small and were carried out by the developers of the programs. All were tested with young people (ages between 9 and 25 years). Most reported promising results with some positive impact on depression although one universal program had mixed results. Serious gaming interventions show promise for depression, however evidence is currently very limited.
Total citations
2015201620172018201920202021202220232024681715172319211110
Scholar articles
TM Fleming, C Cheek, SN Merry, H Thabrew… - Revista de Psicopatología y Psicología Clínica, 2014