Authors
Annapaola Marconi, Gianluca Schiavo, Massimo Zancanaro, Giuseppe Valetto, Marco Pistore
Publication date
2018/5/29
Book
Proceedings of the 2018 international conference on advanced visual interfaces
Pages
1-9
Description
In this paper, we present a playful digital activity for primary school classrooms that promotes sustainable and active mobility by leveraging the daily journey to school into a collaborative educational experience. In the class game, stretches of distance travelled in a sustainable way by each child contributes to the advancement of the whole school on a collective virtual trip. During the trip, several virtual stops are associated with the discovery of playful learning material. The approach has been evaluated in a primary school with 87 pupils and 6 teachers actively involved in the learning activity for 12 continuous weeks. The findings from the questionnaires with parents and the interviews with teachers show a positive effect in terms of children's behavioural change as well as educational value. Indications on the use of class and school collaborative gamification activities for supporting sustainable behavioural change …
Total citations
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Scholar articles
A Marconi, G Schiavo, M Zancanaro, G Valetto… - Proceedings of the 2018 international conference on …, 2018