Authors
Tom Feltwell, Grzegorz Cielniak, Patrick Dickinson, Ben J Kirman, Shaun Lawson
Publication date
2015/10/5
Conference
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Pages
505-510
Publisher
ACM
Description
With the advent of game telemetry, contemporary game designers have access to a huge amount of real-time data about player behavior. However, in design practice there is a lack of effective visualization tools. Activity histograms or heatmaps can suffer from data overcrowding, making it difficult for the designer to identify patterns and outliers within a large dataset. This work-in-progress explores a new meta-visualization tool for game designers that uses dendrogram representations to highlight pertinent features within large sets of heatmaps. Through interviews with professional game designers, we find that dendrograms can be used to identify outliers quickly, and are valuable in guiding designers through complex telemetry. This contributes to the ongoing work on supporting richer tools for game design practice amongst an increasingly data-filled environment.
Total citations
2016201720182019202020212022202321211
Scholar articles
T Feltwell, G Cielniak, P Dickinson, BJ Kirman… - Proceedings of the 2015 Annual Symposium on …, 2015