Authors
Tom Feltwell, Gavin Wood, Conor Linehan, Shaun Lawson
Publication date
2017/6/10
Conference
Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems
Pages
44-49
Publisher
ACM
Description
In this paper, we explore the coupling of mobile facial recognition technology with the exploitation of non-players as a powerful mechanic in locative augmented reality games. A prototype game is presented which asks players to "capture" the likeness of members of the public. Driven by free-to-play models, and inspired by the phenomenal success of Pokémon GO, we have created an experience where players hunt for and "capture" real creatures in a real world.
Total citations
20192020202112
Scholar articles
T Feltwell, G Wood, C Linehan, S Lawson - Proceedings of the 2017 ACM Conference Companion …, 2017