Authors
Chase A Covello, Hyunjang Jung, Bryan C Watson
Publication date
2023/3/16
Book
Conference on Systems Engineering Research
Pages
297-311
Publisher
Springer Nature Switzerland
Description
Research into critical infrastructure network architecture design faces two significant challenges. First, real-world network performance data is often not available due to being proprietary. Second, many efforts focus on analyzing the structure of an infrastructure network at a single point in time, while real-world networks are constantly evolving. In this chapter, these two gaps (need for more data and for time-series data) are examined by utilizing a new data source: the video game Factorio. Factorio is a manufacturing simulator. Utilizing publicly available recordings of players’ networks in game, a shared end point, and completion time stamps allows the examination of different network strategies. The key research question examined in this work is how does network evolution change when comparing ten expert and ten novice designers? This chapter provides two key contributions. First, a qualitative and quantitative …
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