Authors
Baptiste Monterrat, Michel Desmarais, Elise Lavoué, Sébastien George
Publication date
2015
Conference
Artificial Intelligence in Education: 17th International Conference, AIED 2015, Madrid, Spain, June 22-26, 2015. Proceedings 17
Pages
297-306
Publisher
Springer International Publishing
Description
Many learning environments are swiftly abandoned by the learners, even if they are effective. Gamification is as a recent game-based learning approach that can enhance the learners’ motivation. However, individual expectations and preferences towards game-like features may be very different from one person to another. This paper presents a model to adapt gamification features according to a player profile of the learners. Two version of this model are evaluated within a gamified online learning environment. The first version comes from experts’ judgment, and the second one is induced from empirical data. Our experiments confirm that the first version can be efficient to predict the player’s preferences among the gamification features.
Scholar articles
B Monterrat, M Desmarais, E Lavoué, S George - Artificial Intelligence in Education: 17th International …, 2015