Authors
Guillaume Loup, Audrey Serna, Sébastien Iksal, Sébastien George
Publication date
2016
Conference
Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings 11
Pages
410-415
Publisher
Springer International Publishing
Description
According to the recent technological advances, a new type of digital learning games has emerged. These games integrate virtual worlds persistence and immersion devices allowing the learners to experience more authentic and rich situations. Several studies highlighted their pedagogical value, knowledge transfer and learners’ engaged-behaviors. In this paper, we draw the characteristics of these learning games based on the integration of new technologies according to two characteristics: immersion and persistence. To investigate the impact of such technological components, we developed a game and evaluated it in ecological conditions. Four groups of fifteen high school students played the game through two testing conditions: two groups used a prototype allowing only classical interactions limited on usual devices, while the two other groups used a prototype integrating persistent and immersive …
Total citations
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Scholar articles
G Loup, A Serna, S Iksal, S George - Adaptive and Adaptable Learning: 11th European …, 2016