Authors
Ryan SJd Baker, Sidney K D'Mello, Ma Mercedes T Rodrigo, Arthur C Graesser
Publication date
2010/4/1
Journal
International Journal of Human-Computer Studies
Volume
68
Issue
4
Pages
223-241
Publisher
Academic Press
Description
We study the incidence (rate of occurrence), persistence (rate of reoccurrence immediately after occurrence), and impact (effect on behavior) of students’ cognitive–affective states during their use of three different computer-based learning environments. Students’ cognitive–affective states are studied using different populations (Philippines, USA), different methods (quantitative field observation, self-report), and different types of learning environments (dialogue tutor, problem-solving game, and problem-solving-based Intelligent Tutoring System). By varying the studies along these multiple factors, we can have greater confidence that findings which generalize across studies are robust. The incidence, persistence, and impact of boredom, frustration, confusion, engaged concentration, delight, and surprise were compared. We found that boredom was very persistent across learning environments and was associated …
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