Authors
Yuna Jeong, Seung Youp Baek, Yechan Seok, Gi Beom Lee, Sungkil Lee
Publication date
2020/8/5
Journal
IEEE Transactions on Visualization and Computer Graphics
Volume
28
Issue
2
Pages
1373-1384
Publisher
IEEE
Description
This article presents a real-time bokeh rendering technique that splats pre-computed sprites but takes dynamic visibilities and intrinsic appearances into account at runtime. To attain alias-free looks without excessive sampling on a lens, the visibilities of strong highlights are densely sampled using rasterization, while regular objects are sparsely sampled using conventional defocus-blur rendering. The intrinsic appearance is dynamically transformed from a precomputed look-up table, which encodes radial aberrations against image distances in a compact 2D texture. Our solution can render complex bokeh effects without undersampling artifacts in real time, and greatly improve the photorealism of defocus-blur rendering.
Total citations
202220232024222
Scholar articles
Y Jeong, SY Baek, Y Seok, GB Lee, S Lee - IEEE Transactions on Visualization and Computer …, 2020