Authors
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
Publication date
2009/3/16
Journal
IEEE Transactions on Visualization and Computer Graphics
Volume
15
Issue
3
Pages
453-464
Publisher
IEEE
Description
This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such as bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance.
Total citations
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Scholar articles
S Lee, GJ Kim, S Choi - IEEE Transactions on Visualization and Computer …, 2009