Authors
Kate E Laver, Belinda Lange, Stacey George, Judith E Deutsch, Gustavo Saposnik, Maria Crotty
Publication date
2017
Source
Cochrane database of systematic reviews
Issue
11
Publisher
John Wiley & Sons, Ltd
Description
Background
Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation with commercial gaming consoles in particular, being rapidly adopted in clinical settings. This is an update of a Cochrane Review published first in 2011 and then again in 2015.
Objectives
Primary objective: to determine the efficacy of virtual reality compared with an alternative intervention or no intervention on upper limb function and activity.
Secondary objectives: to determine the efficacy of virtual reality compared with an alternative intervention or no intervention on: gait and balance, global motor function, cognitive function, activity limitation, participation restriction, quality of life, and adverse events.
Total citations
20112012201320142015201620172018201920202021202220232024835779873121152180219257247316273136
Scholar articles
KE Laver, B Lange, S George, JE Deutsch, G Saposnik… - Cochrane database of systematic reviews, 2017