Authors
Jacob O Wobbrock, Htet Htet Aung, Brandon Rothrock, Brad A Myers
Publication date
2005/4/2
Book
CHI'05 extended abstracts on Human Factors in Computing Systems
Pages
1869-1872
Description
Guessability is essential for symbolic input, in which users enter gestures or keywords to indicate characters or commands, or rely on labels or icons to access features. We present a unified approach to both maximizing and evaluating the guessability of symbolic input. This approach can be used by anyone wishing to design a symbol set with high guessability, or to evaluate the guessability of an existing symbol set. We also present formulae for quantifying guessability and agreement among guesses. An example is offered in which the guessability of the EdgeWrite unistroke alphabet was improved by users from 51.0% to 80.1% without designer intervention. The original and improved alphabets were then tested for their immediate usability with the procedure used by MacKenzie and Zhang (1997). Users entered the original alphabet with 78.8% and 90.2% accuracy after 1 and 5 minutes of learning, respectively …
Total citations
20052006200720082009201020112012201320142015201620172018201920202021202220232024342316817182637343840394339383924
Scholar articles
JO Wobbrock, HH Aung, B Rothrock, BA Myers - CHI'05 extended abstracts on Human Factors in …, 2005