Authors
Naoyuki Sunami
Publication date
2021
Institution
University of Delaware
Description
People have a fundamental need to belong—to be accepted, loved, and cared for. The COVID-19 pandemic has threatened people’s sense of belonging; people had to isolate themselves from others due to the stay-at-home orders. At the same time in early 2020, people started to spend more time playing video games; sales and consumption of video games skyrocketed, breaking previous records worldwide. Existing theoretical perspectives suggest one possible reason for this popularity: video games, including single-player video games, may help people feel socially connected. For example, according to the bi-dimensional rejection taxonomy, solo gameplay is a disengaged prosocial response, an attempt to replenish belonging in a hands-off, indirect manner. Also, according to the social surrogacy hypothesis, solo gameplay can provide social surrogates, symbolic bonds that can replenish belonging. Players …
Total citations
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