Authors
David Farrell, Yasemin Allsop, Olga Shabalina, Pierre Grace, Christos Malliarakis
Publication date
2015/12/1
Book
Creativity in Intelligent Technologies and Data Science-1st Conference, CIT and DS 2015, Proceedings
Pages
734-747
Publisher
Springer Verlag
Description
Whilst the field of Serious Games is maturing, the problem of how to identify a good game is still unresolved. Several criteria for game evaluation have been proposed and tested by academics but there are few reports academics using other people’s criteria, or of several experts applying the same criteria to a game to see if they agree on the game’s qualities. This paper presents an evaluation of a game that is under redevelopment. A third party evaluation criteria is applied by four independent experts and the results are reflected on by the game’s designer. Where the experts and designer disagree, the reasons are examined. Finally questions are raised about the risks inherent to any distillation of academic theory to practical evaluation tool.
Total citations
20162017201820192020111
Scholar articles
D Farrell, Y Allsop, O Shabalina, P Grace, C Malliarakis - Creativity in Intelligent Technologies and Data Science …, 2015