Authors
David Farrell
Publication date
2014
Journal
u: W. Kaminski & M. Lorber (ur.), International Computer Game Conference (5th: 2014: Cologne)(Clash of Realities, 2014), Köln/Minhen: Kopaed
Pages
39-51
Description
When game designers talk of ludonarrative dissonance, they are detecting incongruity between narrative context and ludic action. The debate over whether games should be thought of more as dynamic formal systems or narrative stories continues across disciplines in academia and design. Instead of trying to position games as being one or the other, this paper argues for a holistic view of game design that advocates using both ludic and narrative aspects together to achieve a greater effect. Instead of continually highlighting ludonarrative dissonance in games, we should identify, celebrate, and learn from ludonarrative harmony.
Total citations
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Scholar articles
D Farrell - u: W. Kaminski & M. Lorber (ur.), International …, 2014