Authors
Tony Hall, Liam Bannon
Publication date
2006/8/1
Journal
Journal of Computer Assisted Learning
Volume
22
Issue
4
Pages
231-243
Publisher
Blackwell Publishing Ltd
Description
In recent years, novel paradigms of computing have emerged, which enable computational power to be embedded in artefacts and in environments in novel ways. These developments may create new possibilities for using computing to enhance learning. This paper presents the results of a design process that set out to explore interactive techniques, which utilized ubiquitous computer technology, to stimulate active participation, involvement and learning by children visiting a museum. Key stakeholders, such as museum curators and docents, were involved throughout the process of creating the exhibition, Re‐Tracing the Past, in the Hunt Museum, Limerick, Ireland. The paper describes aspects of the evaluation of the exhibition, which involved 326 schoolchildren (ages 9–12‐year‐old), and which exemplifies important features of the design and use of the novel technology in the museum. The paper concludes by …
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