Authors
John J Grefenstette, Connie Loggia Ramsey, Alan C Schultz
Publication date
1990/10
Journal
Machine learning
Volume
5
Pages
355-381
Publisher
Kluwer Academic Publishers
Description
The problem of learning decision rules for sequential tasks is addressed, focusing on the problem of learning tactical decision rules from a simple flight simulator. The learning method relies on the notion of competition and employs genetic algorithms to search the space of decision policies. Several experiments are presented that address issues arising from differences between the simulation model on which learning occurs and the target environment on which the decision rules are ultimately tested.
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