Authors
Hua Qin, Pei-Luen Patrick Rau, Gavriel Salvendy
Publication date
2009/2/10
Journal
Intl. Journal of Human–Computer Interaction
Volume
25
Issue
2
Pages
107-133
Publisher
Taylor & Francis Group
Description
In order to measure player immersion in the computer game narrative, this study explores and analyzes factors of the computer game narrative that influence players who are immersed in the game story world. Originally a questionnaire consisting of six dimensions—Curiosity, Concentration, Challenge, Control, Comprehension, and Empathy—was proposed. To evaluate the questionnaire, two surveys were conducted on the Internet, and data were collected from 734 respondents. After exploratory factor analysis and confirmatory factor analysis, the dimensions were modified to Curiosity, Concentration, Challenge and Skills, Control, Comprehension, Empathy, and Familiarity.
Total citations
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Scholar articles
H Qin, PL Patrick Rau, G Salvendy - Intl. Journal of Human–Computer Interaction, 2009