Authors
David A Plecher, Christian Eichhorn, Annette Köhler, Gudrun Klinker
Publication date
2019
Conference
Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings 8
Pages
550-559
Publisher
Springer International Publishing
Description
Augmented Reality (AR) and (Serious) Games have been used to support cultural heritage experiences for a widespread audience. Combining both methods, we present a multiplayer Serious-AR-Game for Celtic Life and History. As a game the player experiences fun and competition which leads to intrinsic motivation. In contrast to existing games with a Celtic theme, our approach has been focused on historical accuracy to ensure a learning-centered foundation. The goal is to build a Celtic village with a functioning economic cycle. Especially by interacting in AR, the game becomes more perceptible, intriguing and vivid. Based on tangibles (markers tracked by a camera), playful, interactable replications of historically accurate Celtic buildings can be explored. The player can see their interior and also get information about the Celts by interacting with various objects or tools of their daily life. The collected …
Total citations
2020202120222023202494731
Scholar articles
DA Plecher, C Eichhorn, A Köhler, G Klinker - Games and Learning Alliance: 8th International …, 2019